How to play guide for YORG.io

This page will serve as a basic How to play guide for YORG.io. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic gameplay

 * 1) Build  Buildings;
 * 2) Collect Resources;
 * 3) Defeat  your  Enemies;
 * 4) Survive for as  long as  you  can;

Controls

 * B: Builds  base
 * T: Builds  Crystal  Mine
 * N: upgrade  building
 * 1)  Shift  + N upgrades  all  buildings  of  the  same  type  and  tier  to  the  next  one.
 * 2)  WASD/↑↓→←/MOUSE : Movement
 * Q: Fast Forward
 * 1) Space: Pause ye ye
 * E: Build Walls, Keep pressing E and move cursor while clicking and you can build them faster.
 * F: Build transporter(always  keep  them  connected).
 * Y: Build Iron  Mine
 * U: Build Cannon  Ball  factory
 * I: Build Cannon tower
 * O: Build Harvester.
 * P: Build Steel factory.
 * G: Build Sawmill.
 * H: Build Arrow factory.
 * J: build Arrow tower.
 * K: Build Uranium  Mine.
 * L: Build Nuclear  Reactor
 * C: Build Lightning Tower.
 * V: Build Shield Tower.
 * 1: Shows utilization  View. How  well  your  factories  are  doing  and  if  they are  producing  everything  as  efficiently  as  possible (green  is  good  red  is  bad)
 * 2: View transport  Network  mode. Shows  transports  and  how  they  are  connected.
 * 3: Tower range  view  mode (press  again  to  disable)
 * M: Show detailed minimap.

Tips and tricks

 * 1) Prioritize upgrading your base and crystal mines over anything else.
 * 2) Do not build anything else than transporters and crystals mines before day 27
 * 3) You MUST place your base in the center of the map as zombies in a corner/edge base will attack only one place and it's not good after day 1000
 * 4) Do  NOT  overextend, you will find it difficult to defend and repair your base if it's too  big.
 * 5) DO  not  underestimate Screamers (zombies that explode) they have a range of 8-9 and are deadly.
 * 6) Distribute your turrets so that you have Lightning Towers everywhere.
 * 7) The previous applies to all turrets.
 * 8) Use your skill points wisely, look ahead don't just spend them randomly. The best idea is to buy crystals mines or factory points. You should get the skill that allows zombies to walk over the transporters at day 10. The factory points really help to provide resources for your defense towers.
 * 9) Only upgrade buildings other than crystal mines and base only if you really need it (if you upgrade your defenses when your base is alredy strong enough it will just be a waste of crystals
 * 10) It  does not matter how awesome your base looks, if it struggles against waves before wave 75 then you did it wrong.
 * 11) Always keep some Walls in reserve, T1 (tier 1) walls are surprisingly effective at slowing down  masses of Fodder and  Screamers so that your cannons can kill them with their AOE attacks.
 * 12) Dread Lords always come to the least defended side, use this to your advantage.
 * 13) Dread Lords give a lot of crystals.
 * 1) Dread Lords give a lot of crystals.

Strategies

 * 1) Corner-capping. Designed to be extremely cost-effective and reliable. Corner-capping is a twofold strategy: cover large area, and place walls only at the corners of your base. An easy way to visualize corner-capping is to imagine what the base would look like if walls surrounded every surface, then to only imagine the corners on that surface. I.e., if the base is shaped like a square, then only put walls on the four corners.   Pros: Cost-effective. Rations walls. Levels up your base quickly in the pregame.   Cons: Very difficult to reach high levels without placing walls around every surface. Very difficult to reach high levels due to a large base volume.
 * 2) Turtle  UP. Standard strategy for  most with  many  variations. The basic strategy  consists  on  mainly choosing a  small  area  of  the map with  4  crystals,  settling  in   and  placing  your  factories  near  the  base, several  rows of  walls will  protect  your  base  and  ideally only your  turrets  will  be  near the  walls  while  your  mines  will  be  behind  them. Pros: easily  adaptable  to  the  situation,  average  leveling  early  game this  strategy  shines  in  mid  game (wave 50-70), most  your  turrets  have  overlapping  fields  of  fire,  which  means  that  if  one  turret  remains  without  ammo  others  can  pick  the  slack Cons: Very  resource  intensive  and if  you  run  out  of  resources mid-wave  then  you  will  suffer  catastrophic  losses which  unless  you  have crystals  to  spare.
 * 3) Core and spines (inside out base). This strategy involves taking advantage of zombie paths and focusing all of your defense around your base; distributing your mines and factories far away in small groups. Your early game goal will consist of using AOA attacks and bringing the zombies close enough for all of your cannons to reach while your resources are mostly undisturbed. Keep your core defended with a tight grouping of walls and cannons pushed back from it shooting in. Zombies path find with some amount of randomness but all will run towards your base ignoring structures they pass that aren't in their way (or close enough for a passing short range attack). To transition to the late-game we need to reverse the strategy from funneling zombies to spreading them out over a large area. Start constructing walls with defenses at the very edge of the map. These walls also serve to protect large lanes of the map from the enemy where you're free to build. Construct these walls over more of the edge until you've encircled the entire map--you're now in the late game. In late-game, you'll find that zombies skate along an area of each side. Soon lightning towers will be the only effective way to deal with them. Purchase resource teleportation and keep your shields and wall health high.