Changelogs

This is a list of Changelogs for YORG.io

v2.2.1 - 25.07.2018

 * Brand new save system! (Yes, you can import your old saves)
 * Days no longer get longer past day 100
 * Fixed resource amounts not being updated while paused
 * Fixed network re-computation sometimes getting stuck
 * Added a FAQ

v2.2.0 - 18.07.2018

 * Sandbox mode!

v2.1.2 - 16.07.2018

 * Smaller preparations for the next update

v2.1.1 - 11.07.2018

 * Fixed bugs regarding all settings being disabled by default.
 * Fixed some cheats
 * Improved ui on smaller resolutions
 * Made "easy" the default game mode

v2.1.0 - 09.7.2018
Here is a new update for Yorg! Some small changes here and there and overall just improving the game.

The map is now four times as big as before (200×200 instead of 100×100). This means a lot more space to expand since previously players already had covered the whole map.
 * Increased Map Size

However, this also means that old savegames are not compatible anymore – Sorry for that!

You can now also hold “M” to show a bigger version of the minimap:
 * Detailed Minimap View

The skill tree has been changed so that invisible transporters are now available earlier. This was made to encourage expansion. With the previous skill tree layout, the invisible transporters were only unlockable after most of the map was covered.
 * Invisible Transporters Earlier

There are now skills to place up to 12 crystal mines per resource:
 * Up To 12 Crystal Mines Per Resource

When a building gets destroyed, it’s icon is now shown so you can see which type of building got destroyed:
 * Destroyed Building Indicators


 * Multiple Smaller Fixes
 * Fixed crash when selling invisible transporters
 * Fixed exploit when loading savegames multiple times
 * Bigger numbers (E.g. “5.6b”) are now better formatted
 * Made easy mode easier
 * Increased difficulty of the challenge mode (New modes coming soon!)
 * Minor Fixes & Performance improvements

v2.0.0 - 15.06.2018

 * Skill tree!
 * Save / Load your games! (very experimental)
 * Shield Towers!
 * Permanent Leader-board (All Time / Today)!
 * 19 New Levels, up to Level 30!
 * Show hints when unlocking new features
 * The resource visualizer (bottom left) now shows the demand instead of the stored amount of resources
 * Improve Performance by a lot
 * Zombies now collide with each other
 * Improve zombie AI
 * Multiple particles are now grouped together to save performance
 * When pressing ALT while placing, buildings will be upgraded automatically
 * Hold N / X or Alt and click on a building to upgrade / sell or max out it without having to open the tooltip
 * Allow pause during night
 * Add key to toggle GUI
 * Fix missing resources shown also while paused
 * The game no longer pauses on focus lost, instead when getting invisible
 * Also disable shoot animation when disabling particles
 * Removed collectible crystals on startup
 * Added map fog
 * Fixed crystals sometimes being dropped when using long transport routes
 * Improve Defensive Towers, they don't shoot at enemies which will die anyways anymore
 * Shows crystals over time statistics on game-over
 * Improved welcome screen and added blog posts

v.1.9.0 - 20.05.2018

 * Sound effects!
 * Translations for various languages! Not all are fully translated yet - You can help translate them!
 * Add settings to disable particles and more
 * Show dialog when playing for the first time and not choosing the tutorial
 * Fix cannons sometimes not dealing damage when zombies come from the bottom

v.1.8.0 - 14.05.2018

 * New Levels! There is now level 8, 9, 10 and 11!

v1.7.1 - 11.05.2018

 * Fix zoom also scrolling page when running on thirdparty sites
 * Show current rank in leaderboard

v1.7.0 - 08.05.2018

 * Zooming! Use the mouse wheel to control the zoom level
 * Fix upgrade to max level option being permanent sometimes

v.1.6.4 - 07.05.2018

 * Show transporter radius in detail view

v1.6.3 - 05.05.2018

 * Fast forward is now unlocked from the beginning
 * Improve validation token display on game over
 * Preparing for the next big update

v1.6.2 - 29.04.2018

 * Fix rendering bug causing the game to crash sometimes

v1.6.1 - 26.04.2018

 * Rewrote rendering code to improve performance, especially on later levels
 * Add keybinding to max out the current or all buildings to the maximum level. Check out the keybindings dialog!
 * Optimize page load speed
 * Prevent some cheats

v1.6.0 - 17.04.2018

 * Add ability to build while paused
 * Add animations when placing or upgrading buildings
 * Improved ui
 * Re-balanced zombies
 * Made zombies die slower during day
 * Made buildings regenerate health slower
 * Draw connections between transporters different to regular connections
 * Made background on views more transparent
 * Fixed player name getting reset to 'Player'
 * Decreased crystals dropped by zombies, increase crystal mine production
 * Added new attack animation to zombie bosses
 * Improved zombie target selection (Now they target buildings which block their way)
 * Improved placement of walls and transporters, esp. on lower FPS

v1.5.2 - 15.04.2018

 * Fix building tooltip shown on pause screen
 * Show indicator when a building was destroyed

v1.5.1 - 14.04.2018

 * Added full-screen button
 * Added keybindings dialog
 * Added restart button
 * Disable fast forward during bosses
 * Improve cannon projectile speed
 * Add description to all views
 * Fixed building tooltip closing when pressing shift
 * Cleaned up welcome screen
 * Re-balanced towers
 * Made it more clear whether the player is in the leader-board or not
 * Show pause overlay when leaving window
 * Show time until zombie boss spawns

v1.5.0 - 12.04.2018

 * Fix keyboard shortcuts not working sometimes
 * Added new utilization view
 * Fix zombies giving no gold when killed by lightning towers only
 * Increased transporter amount on high levels
 * Show on which level a building unlocks
 * Make the day-night indicator more visible
 * Stop placement when selecting the same building again or clicking on its icon
 * Buildings now emit resources with the speed of the transporter (In case they are connected to one)
 * Spawn initially at random position on the map
 * Minor tutorial improvements

v1.4.2 - 11.04.2018

 * Added interactive tutorial!

v1.4.1 - 10.04.2018

 * Improve transport view (allow hovering buildings)
 * Increase arrow factory limit
 * Increase crystal mine limit on level 7 to 16
 * Make lightning towers consume slightly more resources
 * Add advertisements
 * Disallow collecting gems with the mouse while paused

v1.4.0 - 09.04.2018

 * Fix radius of towers being smaller than displayed
 * Add new transport view
 * Make arrow towers consume up to 30% less arrows
 * New transporter icon
 * Improve bug reporter
 * Decrease crystal mine cost and increase throughput
 * Allow toggling pause with the spacebar
 * Fix ui bug

v1.3.3 - 08.04.2018

 * Added Leaderboard
 * Made Days longer, for example: 20s more on day 60, 50s on day 100
 * Add defense view
 * Show base in game over screen
 * Only spawn collectable crystals when the placer base was placed
 * Reduce panel alpha

v1.3.2 - 07.04.2018

 * Fast forward now permanently unlocks on day 15
 * Improve building tooltip
 * Fix mines producing excess resources
 * Cluster crystal particles to improve performance

v1.3.1 - 07.04.2018

 * Don't spawn resources out of map bounds
 * Improve storage display on defensive towers
 * Make exploding zombies more visible

v1.3.0 - 06.04.2018

 * Refactor transporter system to fix incorrect resource transport
 * Reduce available transporter amount on higher levels

v1.2.9 - 04.04.2018

 * New map generator
 * Prevent cheats (most of them)
 * Show circle around resources when placing mines
 * Removed low resolution warning (caused confusion)

v1.2.8 - 04.04.2018

 * Fix incorrect z-order or iron ores
 * Fix crash on game over
 * Make zombies die faster on days

v1.2.7 - 04.04.2018

 * Fix numbers not being displayed in firefox
 * Fix tooltip not hiding when dragging slowly
 * Balancing improvements
 * Huge performance improvements (esp. late game)

v1.2.6 - 03.04.2018

 * Added changelog
 * Improved balancing
 * Improved placement of walls and transporters
 * Added welcome screen
 * Improved ui
 * Added cursor key movement