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'''Buildings''' in [[YORG.io]] are player made structures. These buildings require [[resources]] to make. Different buildings have different purposes, from utility based structures to defensive towers. Each building will automatically receive and give their resource to and from other buildings if there is a path available.
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'''Buildings''' in [[YORG.io]] are player made structures. These buildings usually require [[resources]] to perform their task. Different buildings have different purposes, from utility-based structures to defensive towers. Each building will automatically give their resource to and receive from other buildings if there is a path available.
   
 
==List of buildings==
 
==List of buildings==
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=== [[Base]] ===
 
=== [[Base]] ===
Receives crystals (which function as in-game credit, and can be used to upgrade or buy buildings,) other buildings can't be upgraded past the base's level. Adds spikes for every upgrade. The game doesn't truly start until your base has been placed.
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Receives crystals (which function as in-game credit, and can be used to upgrade or buy buildings) from the Crystal Mine. Other buildings can't be upgraded past the base's level. The game doesn't truly start until your base has been placed. The game is lost when the base is destroyed. Protect your base against the invading zombies.
   
 
=== [[Crystal Mine]] ===
 
=== [[Crystal Mine]] ===
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Mines crystals from crystal orbs. Must be placed next to crystal orb (spiky red gem that gives off small red particles).
 
Mines iron. Adds circles for every upgrade.
 
   
 
=== [[Iron mine]] ===
 
=== [[Iron mine]] ===
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Mines iron from iron ore deposits. Must be placed next to iron ore (slightly lopsided, sparkly grey stone).
Mines crystal. Adds circles for every upgrade.
 
   
 
=== [[Harvester]] ===
 
=== [[Harvester]] ===
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Harvests wood from forests. Must be placed next to tree (lime green 12-sided shape).
 
Harvests wood. Adds circles for every upgrade.
 
   
 
=== [[Wall]] ===
 
=== [[Wall]] ===
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Protects your base from enemies by blocking their movement. Can be given shields by the Shield Generator.
 
Protects other buildings. Gets larger for every upgrade.
 
   
 
=== [[Transporter]] ===
 
=== [[Transporter]] ===
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Transports resources within its range between buildings. Can be chained. Send resources faster as they are upgraded. These disappear when the instant transport is bought in the skill tree.
 
Transports resources between buildings. Can be chained.
 
   
 
===[[Cannon Ball Factory]] ===
 
===[[Cannon Ball Factory]] ===
Creates cannon balls from iron. Adds circles for every upgrade.
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Produces cannon balls from unprocessed iron.
   
 
=== [[Cannon Tower]] ===
 
=== [[Cannon Tower]] ===
 
Medium-distance splash damage tower. Shoots cannonballs which explode when they hit enemies. Requires cannon balls from the cannon ball factory to fire.
 
Medium-distance splash damage tower. Requires cannon balls to fire. Adds spikes for every upgrade.
 
   
 
=== [[Sawmill]] ===
 
=== [[Sawmill]] ===
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Carves wood from Harvester into arrow shafts.
 
Carves wood into arrow shafts. Adds Circles for every upgrade.
 
   
 
=== [[Steel Factory]] ===
 
=== [[Steel Factory]] ===
 
Manufactures steel from 2 iron and 1 wood.
 
Manufactures steel from iron and wood. Adds circles for every upgrade.
 
   
 
=== [[Arrow Factory]] ===
 
=== [[Arrow Factory]] ===
 
Manufactures arrows from steel from Steel Factory and arrow shafts from Sawmill.
 
 
Manufactures arrows from steel and arrow shafts. Adds circles for every upgrade.
 
 
 
=== [[Arrow Tower]] ===
 
=== [[Arrow Tower]] ===
Long-distance single-target tower. Requires arrows to fire. Adds spikes for every upgrade.
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Long-ranged single target tower that shoots arrows at enemies. Requires arrows from the arrow factory to fire.
   
 
=== [[Uranium Mine]] ===
 
=== [[Uranium Mine]] ===
  +
Extracts uranium from uranium ores. Must be placed next to uranium ore (sparkling pine green gemstone).
 
Mines uranium. Adds circles for every upgrade.
 
   
 
=== [[Nuclear Reactor]] ===
 
=== [[Nuclear Reactor]] ===
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Uses uranium to produce nuclear power.
 
Creates power from uranium. Adds circles for every upgrade.
 
   
 
=== [[Lightning tower]] ===
 
=== [[Lightning tower]] ===
Short-distance splash damage tower. Requires power to fire. Adds spikes for every upgrade. The last tower you can unlock.
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Short-distance splash damage tower. Shoots lightning bolts on enemies which then spread to other enemies. Requires nuclear power from nuclear reactor to fire.
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=== [[Shield Generator]] ===
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Produces shields out of uranium that are used to protect the walls. While a wall still has shields, it can regenerate health during the night.
 
[[Category:YORG.io]]
 
[[Category:YORG.io]]
 
[[Category:Buildings| ]]
 
[[Category:Buildings| ]]

Latest revision as of 23:18, 10 February 2021


This article is a stub. You can help YORG.io Wiki by expanding it.

Buildings in YORG.io are player made structures. These buildings usually require resources to perform their task. Different buildings have different purposes, from utility-based structures to defensive towers. Each building will automatically give their resource to and receive from other buildings if there is a path available.

List of buildings[ | ]

Base[ | ]

Receives crystals (which function as in-game credit, and can be used to upgrade or buy buildings) from the Crystal Mine. Other buildings can't be upgraded past the base's level. The game doesn't truly start until your base has been placed. The game is lost when the base is destroyed. Protect your base against the invading zombies.

Crystal Mine[ | ]

Mines crystals from crystal orbs. Must be placed next to crystal orb (spiky red gem that gives off small red particles).

Iron mine[ | ]

Mines iron from iron ore deposits. Must be placed next to iron ore (slightly lopsided, sparkly grey stone).

Harvester[ | ]

Harvests wood from forests. Must be placed next to tree (lime green 12-sided shape).

Wall[ | ]

Protects your base from enemies by blocking their movement. Can be given shields by the Shield Generator.

Transporter[ | ]

Transports resources within its range between buildings. Can be chained. Send resources faster as they are upgraded. These disappear when the instant transport is bought in the skill tree.

Cannon Ball Factory[ | ]

Produces cannon balls from unprocessed iron.

Cannon Tower[ | ]

Medium-distance splash damage tower. Shoots cannonballs which explode when they hit enemies. Requires cannon balls from the cannon ball factory to fire.

Sawmill[ | ]

Carves wood from Harvester into arrow shafts.

Steel Factory[ | ]

Manufactures steel from 2 iron and 1 wood.

Arrow Factory[ | ]

Manufactures arrows from steel from Steel Factory and arrow shafts from Sawmill.

Arrow Tower[ | ]

Long-ranged single target tower that shoots arrows at enemies. Requires arrows from the arrow factory to fire.

Uranium Mine[ | ]

Extracts uranium from uranium ores. Must be placed next to uranium ore (sparkling pine green gemstone).

Nuclear Reactor[ | ]

Uses uranium to produce nuclear power.

Lightning tower[ | ]

Short-distance splash damage tower. Shoots lightning bolts on enemies which then spread to other enemies. Requires nuclear power from nuclear reactor to fire.

Shield Generator[ | ]

Produces shields out of uranium that are used to protect the walls. While a wall still has shields, it can regenerate health during the night.