YORG.io Wiki
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This is a list of '''Changelogs''' for [[YORG.io]]:
This is a list of '''Changelogs''' for [[YORG.io]]:
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== v1.7.0 - 08.05.2018 ==
* Zooming! Use the mouse wheel to control the zoom level
* Fix upgrade to max level option being permanent sometimes
== v.1.6.4 - 07.05.2018 ==
== v.1.6.4 - 07.05.2018 ==

Revision as of 06:47, 9 May 2018

This is a list of Changelogs for YORG.io:

v1.7.0 - 08.05.2018

  • Zooming! Use the mouse wheel to control the zoom level
  • Fix upgrade to max level option being permanent sometimes

v.1.6.4 - 07.05.2018

  • Show transporter radius in detail view

v1.6.3 - 05.05.2018

  • Fast forward is now unlocked from the beginning
  • Improve validation token display on game over
  • Preparing for the next big update

v1.6.2 - 29.04.2018

  • Fix rendering bug causing the game to crash sometimes

v1.6.1 - 26.04.2018

  • Rewrote rendering code to improve performance, especially on later levels
  • Add keybinding to max out the current or all buildings to the maximum level. Check out the keybindings dialog!
  • Optimize page load speed
  • Prevent some cheats

v1.6.0 - 17.04.2018

  • Add ability to build while paused
  • Add animations when placing or upgrading buildings
  • Improved ui
  • Rebalance zombies
  • Make zombies die slower during day
  • Make buildings regenerate health slower
  • Draw connections between transporters different to regular connections
  • Make background on views more transparent
  • Fix player name getting reset to 'Player'
  • Decrease crystals dropped by zombies, increase crystal mine production
  • Add new attack animation to zombie bosses
  • Improve zombie target selection (Now they target buildings which block their way)
  • Improve placement of walls and transporters, esp. on lower FPS

v1.5.2 - 15.04.2018

  • Fix building tooltip shown on pause screen
  • Show indicator when a building was destroyed

v1.5.1 - 14.04.2018

  • Add fullscreen button
  • Add keybindings dialog
  • Add restart button
  • Disable fast forward during bosses
  • Improve cannon projectile speed
  • Add description to all views
  • Fix building tooltip closing when pressing shift
  • Cleaned up welcome screen
  • Rebalance towers
  • Make it more clear whether the player is in the leaderboard or not
  • Show pause overlay when leaving window
  • Show time until zombie boss spawns

v1.5.0 - 12.04.2018

  • Fix keyboard shortcuts not working sometimes
  • Added new utilization view
  • Fix zombies giving no gold when killed by lightning towers only
  • Increased transporter amount on high levels
  • Show on which level a building unlocks
  • Make the day-night indicator more visible
  • Stop placement when selecting the same building again or clicking on its icon
  • Buildings now emit resources with the speed of the transporter (In case they are connected to one)
  • Spawn initially at random position on the map
  • Minor tutorial improvements

v1.4.2 - 11.04.2018

  • Added interactive tutorial!

v1.4.1 - 10.04.2018

  • Improve transport view (allow hovering buildings)
  • Increase arrow factory limit
  • Increase crystal mine limit on level 7 to 16
  • Make lightning towers consume slightly more resources
  • Add advertisements
  • Disallow collecting gems with the mouse while paused

v1.4.0 - 09.04.2018

  • Fix radius of towers being smaller than displayed
  • Add new transport view
  • Make arrow towers consume up to 30% less arrows
  • New transporter icon
  • Improve bug reporter
  • Decrease crystal mine cost and increase throughput
  • Allow toggling pause with the spacebar
  • Fix ui bug

v1.3.3 - 08.04.2018

  • Added Leaderboard
  • Made Days longer, for example: 20s more on day 60, 50s on day 100
  • Add defense view
  • Show base in game over screen
  • Only spawn collectable crystals when the placer base was placed
  • Reduce panel alpha

v1.3.2 - 07.04.2018

  • Fast forward now permanently unlocks on day 15
  • Improve building tooltip
  • Fix mines producing excess resources
  • Cluster crystal particles to improve performance

v1.3.1 - 07.04.2018

  • Don't spawn resources out of map bounds
  • Improve storage display on defensive towers
  • Make exploding zombies more visible

v1.3.0 - 06.04.2018

  • Refactor transporter system to fix incorrect resource transport
  • Reduce available transporter amount on higher levels

v1.2.9 - 04.04.2018

  • New map generator
  • Prevent cheats (most of them)
  • Show circle around resources when placing mines
  • Removed low resolution warning (caused confusion)

v1.2.8 - 04.04.2018

  • Fix incorrect z-order or iron ores
  • Fix crash on game over
  • Make zombies die faster on days

v1.2.7 - 04.04.2018

  • Fix numbers not being displayed in firefox
  • Fix tooltip not hiding when dragging slowly
  • Balancing improvements
  • Huge performance improvements (esp. late game)

v1.2.6 - 03.04.2018

  • Added changelog
  • Improved balancing
  • Improved placement of walls and transporters
  • Added welcome screen
  • Improved ui
  • Added cursor key movement