Jamersjam2 (talk | contribs) (→Tips) Tag: Visual edit |
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== Tips == |
== Tips == |
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− | *Always place as many crystal miners as you have, and max them out as fast as possible. |
+ | *Always place as many crystal miners as you have, and max them out as fast as possible in order to level up your base quickly. |
− | *Keep strong defenses near your crystal miners, as crystals are necessary to upgrade your [[Base]]. |
+ | *Keep strong defenses near your crystal miners, as crystals are necessary to upgrade your [[Base]]. |
− | * |
+ | *They are your most important building behind your [[Base]]. |
− | *These are your top priority when upgrading. Always keep these the same level as your [[Base]]. |
+ | *These are your top priority when upgrading. Always keep these the same level as your [[Base]] for high income flow. |
*Upgrade these 2-3 levels higher than the rest of your base to increase Crystal income. |
*Upgrade these 2-3 levels higher than the rest of your base to increase Crystal income. |
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− | * |
+ | *Don't place crystal mines near one layer walls, as suicide bomber zombies can easily destory them. |
== Characteristics at different levels == |
== Characteristics at different levels == |
Revision as of 20:03, 16 December 2018
The Crystal Mine is a building that helps you give crystals, the main currency of the game. It is important to keep these up, as they fuel your base. You receive 2 at the beginning of the game and cost 0 crystals to build.
Tips
- Always place as many crystal miners as you have, and max them out as fast as possible in order to level up your base quickly.
- Keep strong defenses near your crystal miners, as crystals are necessary to upgrade your Base.
- They are your most important building behind your Base.
- These are your top priority when upgrading. Always keep these the same level as your Base for high income flow.
- Upgrade these 2-3 levels higher than the rest of your base to increase Crystal income.
- Don't place crystal mines near one layer walls, as suicide bomber zombies can easily destory them.
Characteristics at different levels
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
Health | 500 | 1000 | 2000 | 2000 | 2000 | 2000 | 2000 |
Produce/s | 3 | 5 | 8 | 13 | 20 | 30 | 50 |
Upgrade | 150 | 500 | 1500 | 3000 | 4000 | 6000 | - |
Cost | 0 | 150 | 650 | 2150 | 5150 | 9150 | 15150 |
Sell for | 0 | 90 | 390 | 1290 | 3090 | 5490 | 9090 |
[1] Original reference