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==Zombies== |
==Zombies== |
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− | ===Dread Lords=== |
+ | ===Dread Lords (Bosses)=== |
[[File:Zombie-boss.png|frameless]] |
[[File:Zombie-boss.png|frameless]] |
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− | The slowest, biggest and deadliest enemy yet, this enemy seems made to take anything we throw at it. It is very rare and is often times accompanied by escorts. (Attacks every 10 rounds.) |
+ | The slowest, biggest and deadliest enemy yet, this enemy seems made to take anything we throw at it. It is very rare and is often times accompanied by escorts. It is the boss zombie. (Attacks every 10 rounds.) |
Dread Lords evolve every 10 rounds, so at day 10 you will be facing a level 1 enemy, at day 20 a level 2, and so on. |
Dread Lords evolve every 10 rounds, so at day 10 you will be facing a level 1 enemy, at day 20 a level 2, and so on. |
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[[File:Zombie-level-6.png|frameless]] |
[[File:Zombie-level-6.png|frameless]] |
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− | The most numerous of our enemies, they can easily be killed, and pose no real threat except in numbers. Zombies evolve every 13 days. |
+ | The most numerous of our enemies, they can easily be killed, and pose no real threat except in numbers. Zombies evolve every 13 days. It is interesting that these zombies start recycling their colors by day 79. |
===Screamers=== |
===Screamers=== |
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[[File:Creeper-level-0.png|frameless]][[File:Creeper-level-1.png|frameless]] |
[[File:Creeper-level-0.png|frameless]][[File:Creeper-level-1.png|frameless]] |
Revision as of 03:17, 22 May 2021
This article is a stub. You can help YORG.io Wiki by expanding it. |
Enemies in YORG.io are hostile entities that attack the Buildings placed by the player. They mostly consist of zombies and they attack at night. Every 10 nights, however, there is a “boss”. This is a comparatively larger zombie with lots of health and high damage. Killing the boss gives the player a large amount of Gems.
Zombies
Dread Lords (Bosses)
The slowest, biggest and deadliest enemy yet, this enemy seems made to take anything we throw at it. It is very rare and is often times accompanied by escorts. It is the boss zombie. (Attacks every 10 rounds.)
Dread Lords evolve every 10 rounds, so at day 10 you will be facing a level 1 enemy, at day 20 a level 2, and so on.
Fodder
The most numerous of our enemies, they can easily be killed, and pose no real threat except in numbers. Zombies evolve every 13 days. It is interesting that these zombies start recycling their colors by day 79.
Screamers
Fast and agile, these enemies have the lowest health, but have the habit of exploding outside our walls. Said explosions can damage buildings beyond walls, too.
Zombie Counts
Zombie wave size for given days:
Day | Fodder | Screamers | Dread Lords |
---|---|---|---|
1 | 1 | 3 | |
5 | 12 | 3 | |
10 | 4 | 1 | 1 |
15 | 31 | 8 | |
20 | 8 | 2 | 1 |
25 | 50 | 12 | |
30 | 11 | 3 | 1 |
35 | 67 | 17 | |
40 | 15 | 4 | 1 |
45 | 84 | 21 | |
50 | 18 | 5 | 1 |
55 | 101 | 25 | |
60 | 22 | 5 | 1 |
65 | 117 | 29 | |
70 | 25 | 6 | 1 |
75 | 133 | 33 | |
80 | 28 | 7 | 1 |
85 | 149 | 37 | |
90 | 31 | 8 | 1 |
95 | 164 | 41 | |
100 | 34 | 9 | 1 |
105 | 180 | 45 | |
110 | 37 | 9 | 1 |
115 | 195 | 49 | |
120 | 40 | 10 | 1 |
125 | 210 | 53 | |
130 | 43 | 11 | 1 |
135 | 226 | 56 | |
140 | 46 | 12 | 1 |
145 | 240 | 60 | |
150 | 50 | 12 | 1 |
Others
No other types of enemies have been found on this hellhole that dares call itself a planet. Our leading theory is that the original population of this world is long dead, and the zombies are the only thing left of this once great civilization. Some question this theory, because if that's so... why are their numbers always increasing?