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The slowest, biggest and deadliest enemy yet, this enemy seems made to tank anything we throw at it. It is very rare and is often times accompanied by escorts. (Attacks every 10 rounds.)
 
The slowest, biggest and deadliest enemy yet, this enemy seems made to tank anything we throw at it. It is very rare and is often times accompanied by escorts. (Attacks every 10 rounds.)
  +
  +
Dread Lords evolve every 10 rounds, so at day 10 you will be facing a level 1 enemy, at day 20 a level 2, and so on.
   
 
===Fodder===
 
===Fodder===
Line 18: Line 20:
 
[[File:Zombie-level-6.png|frameless]]
 
[[File:Zombie-level-6.png|frameless]]
   
The most numerous of our enemies, they can easily be killed, and pose no real threat except in numbers.
+
The most numerous of our enemies, they can easily be killed, and pose no real threat except in numbers. Zombies evolve every 13 days.
 
 
 
===Screamers===
 
===Screamers===
 
[[File:Creeper-level-0.png|frameless]][[File:Creeper-level-1.png|frameless]]
 
[[File:Creeper-level-0.png|frameless]][[File:Creeper-level-1.png|frameless]]
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Fast and agile, these enemies have the lowest health, but have the habit of exploding outside our walls. Said explosions can damage buildings beyond walls, too.
 
Fast and agile, these enemies have the lowest health, but have the habit of exploding outside our walls. Said explosions can damage buildings beyond walls, too.
   
  +
=== Zombie Counts ===
  +
{| class="wikitable"
  +
!Day
  +
!Fodder
  +
!Screamers
  +
!Dread Lords
  +
|-
  +
|0
  +
|1
  +
|0
  +
|0
  +
|-
  +
|5
  +
|12
  +
|3
  +
|0
  +
|-
  +
|10
  +
|4
  +
|1
  +
|1
  +
|-
  +
|15
  +
|31
  +
|8
  +
|0
  +
|-
  +
|20
  +
|8
  +
|2
  +
|1
  +
|-
  +
|25
  +
|50
  +
|12
  +
|0
  +
|-
  +
|30
  +
|11
  +
|3
  +
|1
  +
|-
  +
|35
  +
|67
  +
|17
  +
|0
  +
|-
  +
|40
  +
|15
  +
|4
  +
|1
  +
|-
  +
|45
  +
|84
  +
|21
  +
|0
  +
|-
  +
|50
  +
|18
  +
|5
  +
|1
  +
|-
  +
|55
  +
|101
  +
|25
  +
|0
  +
|-
  +
|60
  +
|22
  +
|5
  +
|1
  +
|-
  +
|65
  +
|117
  +
|29
  +
|0
  +
|-
  +
|70
  +
|25
  +
|6
  +
|1
  +
|-
  +
|75
  +
|133
  +
|33
  +
|0
  +
|-
  +
|80
  +
|28
  +
|7
  +
|1
  +
|-
  +
|85
  +
|149
  +
|37
  +
|0
  +
|-
  +
|90
  +
|31
  +
|8
  +
|1
  +
|-
  +
|95
  +
|164
  +
|41
  +
|0
  +
|-
  +
|100
  +
|34
  +
|9
  +
|1
  +
|-
  +
|105
  +
|180
  +
|45
  +
|0
  +
|-
  +
|110
  +
|37
  +
|9
  +
|1
  +
|-
  +
|115
  +
|195
  +
|49
  +
|0
  +
|-
  +
|120
  +
|40
  +
|10
  +
|1
  +
|-
  +
|125
  +
|210
  +
|53
  +
|0
  +
|-
  +
|130
  +
|43
  +
|11
  +
|1
  +
|-
  +
|135
  +
|226
  +
|56
  +
|0
  +
|-
  +
|140
  +
|46
  +
|12
  +
|1
  +
|-
  +
|145
  +
|240
  +
|60
  +
|0
  +
|-
  +
|150
  +
|50
  +
|12
  +
|1
  +
}
   
 
== Others ==
 
== Others ==

Revision as of 06:44, 9 May 2018


This article is a stub. You can help YORG.io Wiki by expanding it.

Enemies in YORG.io are hostile entities that will attack the players. They mostly consist of zombies and they attack at night. Every 10 nights, however, there is a “boss”. This is an extremely large zombie with lots of health and lots of damage. Killing the boss gives the player a large amount of Gems.

Zombies

Dread Lords

Zombie-boss

The slowest, biggest and deadliest enemy yet, this enemy seems made to tank anything we throw at it. It is very rare and is often times accompanied by escorts. (Attacks every 10 rounds.)

Dread Lords evolve every 10 rounds, so at day 10 you will be facing a level 1 enemy, at day 20 a level 2, and so on.

Fodder

Zombie-level-0 Zombie-level-1 Zombie-level-2 Zombie-level-3 Zombie-level-4 Zombie-level-5 Zombie-level-6

The most numerous of our enemies, they can easily be killed, and pose no real threat except in numbers. Zombies evolve every 13 days.

Screamers

Creeper-level-0Creeper-level-1

Fast and agile, these enemies have the lowest health, but have the habit of exploding outside our walls. Said explosions can damage buildings beyond walls, too.

Zombie Counts

Day Fodder Screamers Dread Lords
0 1 0 0
5 12 3 0
10 4 1 1
15 31 8 0
20 8 2 1
25 50 12 0
30 11 3 1
35 67 17 0
40 15 4 1
45 84 21 0
50 18 5 1
55 101 25 0
60 22 5 1
65 117 29 0
70 25 6 1
75 133 33 0
80 28 7 1
85 149 37 0
90 31 8 1
95 164 41 0
100 34 9 1
105 180 45 0
110 37 9 1
115 195 49 0
120 40 10 1
125 210 53 0
130 43 11 1
135 226 56 0
140 46 12 1
145 240 60 0
150 50 12 1

}

Others

No other types of enemies have been found on this hellhole that dares call itself a planet.Our leading theory is that the original population of this world is long dead, and the zombies are the only thing left of this once great civilization. Some question this theory, because if that's so...why are their numbers always increasing?