(Fixed grammatical errors, and changed the sentence structure around to make it easier to understand. (I.E: added commas, changed some words, etc..)) Tag: Visual edit |
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Line 8: | Line 8: | ||
The slowest, biggest and deadliest enemy yet, this enemy seems made to tank anything we throw at it. It is very rare and is often times accompanied by escorts. (Attacks every 10 rounds.) |
The slowest, biggest and deadliest enemy yet, this enemy seems made to tank anything we throw at it. It is very rare and is often times accompanied by escorts. (Attacks every 10 rounds.) |
||
+ | |||
+ | Dread Lords evolve every 10 rounds, so at day 10 you will be facing a level 1 enemy, at day 20 a level 2, and so on. |
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===Fodder=== |
===Fodder=== |
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Line 18: | Line 20: | ||
[[File:Zombie-level-6.png|frameless]] |
[[File:Zombie-level-6.png|frameless]] |
||
− | The most numerous of our enemies, they can easily be killed, and pose no real threat except in numbers. |
+ | The most numerous of our enemies, they can easily be killed, and pose no real threat except in numbers. Zombies evolve every 13 days. |
− | |||
− | |||
===Screamers=== |
===Screamers=== |
||
[[File:Creeper-level-0.png|frameless]][[File:Creeper-level-1.png|frameless]] |
[[File:Creeper-level-0.png|frameless]][[File:Creeper-level-1.png|frameless]] |
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Line 26: | Line 26: | ||
Fast and agile, these enemies have the lowest health, but have the habit of exploding outside our walls. Said explosions can damage buildings beyond walls, too. |
Fast and agile, these enemies have the lowest health, but have the habit of exploding outside our walls. Said explosions can damage buildings beyond walls, too. |
||
+ | === Zombie Counts === |
||
+ | {| class="wikitable" |
||
+ | !Day |
||
+ | !Fodder |
||
+ | !Screamers |
||
+ | !Dread Lords |
||
+ | |- |
||
+ | |0 |
||
+ | |1 |
||
+ | |0 |
||
+ | |0 |
||
+ | |- |
||
+ | |5 |
||
+ | |12 |
||
+ | |3 |
||
+ | |0 |
||
+ | |- |
||
+ | |10 |
||
+ | |4 |
||
+ | |1 |
||
+ | |1 |
||
+ | |- |
||
+ | |15 |
||
+ | |31 |
||
+ | |8 |
||
+ | |0 |
||
+ | |- |
||
+ | |20 |
||
+ | |8 |
||
+ | |2 |
||
+ | |1 |
||
+ | |- |
||
+ | |25 |
||
+ | |50 |
||
+ | |12 |
||
+ | |0 |
||
+ | |- |
||
+ | |30 |
||
+ | |11 |
||
+ | |3 |
||
+ | |1 |
||
+ | |- |
||
+ | |35 |
||
+ | |67 |
||
+ | |17 |
||
+ | |0 |
||
+ | |- |
||
+ | |40 |
||
+ | |15 |
||
+ | |4 |
||
+ | |1 |
||
+ | |- |
||
+ | |45 |
||
+ | |84 |
||
+ | |21 |
||
+ | |0 |
||
+ | |- |
||
+ | |50 |
||
+ | |18 |
||
+ | |5 |
||
+ | |1 |
||
+ | |- |
||
+ | |55 |
||
+ | |101 |
||
+ | |25 |
||
+ | |0 |
||
+ | |- |
||
+ | |60 |
||
+ | |22 |
||
+ | |5 |
||
+ | |1 |
||
+ | |- |
||
+ | |65 |
||
+ | |117 |
||
+ | |29 |
||
+ | |0 |
||
+ | |- |
||
+ | |70 |
||
+ | |25 |
||
+ | |6 |
||
+ | |1 |
||
+ | |- |
||
+ | |75 |
||
+ | |133 |
||
+ | |33 |
||
+ | |0 |
||
+ | |- |
||
+ | |80 |
||
+ | |28 |
||
+ | |7 |
||
+ | |1 |
||
+ | |- |
||
+ | |85 |
||
+ | |149 |
||
+ | |37 |
||
+ | |0 |
||
+ | |- |
||
+ | |90 |
||
+ | |31 |
||
+ | |8 |
||
+ | |1 |
||
+ | |- |
||
+ | |95 |
||
+ | |164 |
||
+ | |41 |
||
+ | |0 |
||
+ | |- |
||
+ | |100 |
||
+ | |34 |
||
+ | |9 |
||
+ | |1 |
||
+ | |- |
||
+ | |105 |
||
+ | |180 |
||
+ | |45 |
||
+ | |0 |
||
+ | |- |
||
+ | |110 |
||
+ | |37 |
||
+ | |9 |
||
+ | |1 |
||
+ | |- |
||
+ | |115 |
||
+ | |195 |
||
+ | |49 |
||
+ | |0 |
||
+ | |- |
||
+ | |120 |
||
+ | |40 |
||
+ | |10 |
||
+ | |1 |
||
+ | |- |
||
+ | |125 |
||
+ | |210 |
||
+ | |53 |
||
+ | |0 |
||
+ | |- |
||
+ | |130 |
||
+ | |43 |
||
+ | |11 |
||
+ | |1 |
||
+ | |- |
||
+ | |135 |
||
+ | |226 |
||
+ | |56 |
||
+ | |0 |
||
+ | |- |
||
+ | |140 |
||
+ | |46 |
||
+ | |12 |
||
+ | |1 |
||
+ | |- |
||
+ | |145 |
||
+ | |240 |
||
+ | |60 |
||
+ | |0 |
||
+ | |- |
||
+ | |150 |
||
+ | |50 |
||
+ | |12 |
||
+ | |1 |
||
+ | } |
||
== Others == |
== Others == |
Revision as of 06:44, 9 May 2018
This article is a stub. You can help YORG.io Wiki by expanding it. |
Enemies in YORG.io are hostile entities that will attack the players. They mostly consist of zombies and they attack at night. Every 10 nights, however, there is a “boss”. This is an extremely large zombie with lots of health and lots of damage. Killing the boss gives the player a large amount of Gems.
Zombies
Dread Lords
The slowest, biggest and deadliest enemy yet, this enemy seems made to tank anything we throw at it. It is very rare and is often times accompanied by escorts. (Attacks every 10 rounds.)
Dread Lords evolve every 10 rounds, so at day 10 you will be facing a level 1 enemy, at day 20 a level 2, and so on.
Fodder
The most numerous of our enemies, they can easily be killed, and pose no real threat except in numbers. Zombies evolve every 13 days.
Screamers
Fast and agile, these enemies have the lowest health, but have the habit of exploding outside our walls. Said explosions can damage buildings beyond walls, too.
Zombie Counts
Day | Fodder | Screamers | Dread Lords |
---|---|---|---|
0 | 1 | 0 | 0 |
5 | 12 | 3 | 0 |
10 | 4 | 1 | 1 |
15 | 31 | 8 | 0 |
20 | 8 | 2 | 1 |
25 | 50 | 12 | 0 |
30 | 11 | 3 | 1 |
35 | 67 | 17 | 0 |
40 | 15 | 4 | 1 |
45 | 84 | 21 | 0 |
50 | 18 | 5 | 1 |
55 | 101 | 25 | 0 |
60 | 22 | 5 | 1 |
65 | 117 | 29 | 0 |
70 | 25 | 6 | 1 |
75 | 133 | 33 | 0 |
80 | 28 | 7 | 1 |
85 | 149 | 37 | 0 |
90 | 31 | 8 | 1 |
95 | 164 | 41 | 0 |
100 | 34 | 9 | 1 |
105 | 180 | 45 | 0 |
110 | 37 | 9 | 1 |
115 | 195 | 49 | 0 |
120 | 40 | 10 | 1 |
125 | 210 | 53 | 0 |
130 | 43 | 11 | 1 |
135 | 226 | 56 | 0 |
140 | 46 | 12 | 1 |
145 | 240 | 60 | 0 |
150 | 50 | 12 | 1
} OthersNo other types of enemies have been found on this hellhole that dares call itself a planet.Our leading theory is that the original population of this world is long dead, and the zombies are the only thing left of this once great civilization. Some question this theory, because if that's so...why are their numbers always increasing? |